The Explorer

A Unity game showcasing polished gameplay.

This was great experience managing fairly large-scale dynamic environments. It gave me the opportunity to work with different kinds of systems, such as listener positioning shifts for cutscenes, creating natural reverb zones, and developing efficient systems for realistic frequency attenuation based on distance and occlusion.

An interesting achievement was tapping into the particle systems of destructible elements to trigger individual SFX attached to each piece of debris, creating a more convincing and detailed destruction sound.

The Explorer

A Unity game showcasing polished gameplay.

This was great experience managing fairly large-scale dynamic environments. It gave me the opportunity to work with different kinds of systems, such as listener positioning shifts for cutscenes, creating natural reverb zones, and developing efficient systems for realistic frequency attenuation based on distance and occlusion.

An interesting achievement was tapping into the particle systems of destructible elements to trigger individual SFX attached to each piece of debris, creating a more convincing and detailed destruction sound.

The Explorer

A Unity game showcasing polished gameplay.

This was great experience managing fairly large-scale dynamic environments. It gave me the opportunity to work with different kinds of systems, such as listener positioning shifts for cutscenes, creating natural reverb zones, and developing efficient systems for realistic frequency attenuation based on distance and occlusion.

An interesting achievement was tapping into the particle systems of destructible elements to trigger individual SFX attached to each piece of debris, creating a more convincing and detailed destruction sound.